pfsrd fireball. Alignment: Any nonlawful. pfsrd fireball

 
 Alignment: Any nonlawfulpfsrd fireball  A flame dancer gains the following bardic performances

The explosion creates almost no pressure. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. 0a. Spellcasters are no strangers to battle, but there’s a difference between the chaos of a huge melee, with dozens of feral monsters seeking to tear the caster limb from limb, and a more civilized duel between rivals seeking to settle a dispute. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Combat traits focus on martial and physical aspects of your character’s background. 95! Note: The download file is VERY LARGE so it may take some time to download. When a sphere arrives at the end of its trajectory, it. Devils possess a particular suite of traits (unless otherwise noted in a creature’s entry). The format is terrible. While that sounds about right in the modern world, a medieval character could conceivably be married, have children, own property, and work in a profession by the time he was 16. Mythic Spells. Antitech Field. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. PZO1115. Aura moderate evocation; CL 11th; Slot ring; Price 4,000 gp; Weight —. At 20th level, you gain immunity to fire damage. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. Advice. Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. Components V, S, M (a ball of bat guano and sulfur). DESCRIPTION. Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. Regardless, Paizo never defined it. In the case of magic missile,. A universalist wizard can prepare spells from any school without restriction. Upon first examination, this ring seems to be a ring of spell storing. DESCRIPTION. Resistance to electricity 10 and fire 10. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. Flammable materials burn if the flames touch them. A third magic ring doesn't work if the wearer is already wearing two magic rings. He's casting 10 Burning Hands a day, that do either 5d4+10 or. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). This material is published under the OGL 1. -radius spread Duration instantaneous Saving Throw Reflex half;. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Controlled Fireball As fireball, but secretly deals less damage to your allies. The number on Table: Armor and Shields is the character’s speed while wearing the armor. The previous version of this FAQ stated that using a trip. A rare few are metal, glass, or even ceramic, but these are quite exotic. With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. EFFECT. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. Saving Throw Fortitude partial (see text); Spell Resistance yes. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). In an area of normal or bright light, this spell has no. PZO1129: Deadman’s Contingency Set one of a list of contingencies for your demise. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. Special Materials by Paizo-A-Abysium. The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. You point your finger and determine the range (distance and height) at. 00 for just $39. Dazing (+3 levels): If you’ve taken the elements patron then this is worth considering for a 6th level dazing fireball. 7 th-level evocation. You point your finger and determine the range (distance and height) at which. Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type ( Charisma for. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. 00 for just $39. A pale blue light shines from where its eyes should be. Third level. Conductive. Starting Wealth: 4d6 × 10 gp (average 140 gp. The DC to correctly identify and understand an unknown technological object. Epic Magic Missile: Fallen Down: Flash Freeze: Heat Death: SRD:Hellball: SRD:Living Lightning: Magic Blow: Mirror Maze:Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. An abundance of horrors can scar a being. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. The spell uses one fire source, which is immediately extinguished. The Pathfinder SRD states that "The cost to create a scroll is half the base price. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. For example, using Metamagic Mastery on the Maximize Spell feat would allow you to cast a maximized. Although, there is a clause in fireball that lets a caster target a hole or arrow slit with the magical bead. You point your finger and determine the range (distance and height) at which the. Evasion. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. The explosion creates almost no pressure. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Fireball (1 charge) Ice storm (2 charges) Wall of force (2 charges) Chain lightning (3 charges) Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. Epic Fireball, Superior: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area. The affected creatures or objects become incredibly buoyant. You can hurl multiple beads, or even the whole necklace, as one action. Source: PAP61. Duration 10 min. Metamagic feats are a complex and interesting subject. As fireball, but secretly deals less damage to your allies. /level) Area: 20-ft. You point your finger and determine the range (distance and height) at. 2d6 points of fire damage in a 20-ft. ECOLOGY. A fireball spell is an explosion of flame that detonates with a low roar. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless. + 10 ft. DESCRIPTION. Prerequisite (s): Sneak attack class feature. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless) DESCRIPTION. Range close (25 ft. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. g. Purpose: Damage. This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. Cast [two-actions] somatic, verbal. Lich CR 12. Divide the damage by 2 before applying the object’s hardness. The caster level for this ability is 10 + the scholar’s level. This necklace has 1d6 + 3 beads hanging from it. The subject recognizes you if it knows you. Range medium (100 ft. A potion is a magic liquid that produces its effect when imbibed. I was comparing this to. The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin. A fire trap spell can ward any object that can be opened and closed. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. The affected creatures (including gear and carried objects up to each creature’s maximum load) and objects naturally float on any water at least 1 foot deep. Build advice requested : r/Pathfinder_RPG. These shrewd magic-users seek, collect, and covet esoteric. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. Fireball: 1d6 damage per level, 20-ft. These last 24 hours. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Saving Throw Fortitude partial; see text; Spell Resistance no. The snowball deals 1d6 points of cold damage per caster. A wavering red ray projects from your finger. Mystery Magic (Ex) At 1st and 9th levels, the stargazer gains a hex from the witch’s list of hexes. Wondrous item, rare. Wrist Sheath. Preparation Ritual. When exposed to air, the moldable substance quickly creates a thin, paper-like surface, which is ideal for creating false earthen walls. See in Darkness (Su) Some devils can see perfectly in darkness of any kind, even that. You can use an action to detach a bead and throw it up to 60 feet away. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. PFSRD:Blood Crow Strike. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). ) An empowered, maximized spell gains the separate. Craft Magic Arms and Armor flame blade, flame strike, or fireball; Cost +1 bonus. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. HD that are not sufficient to affect a creature are wasted. At 1st level, a witch gains one hex of her choice. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. Benefit (s): When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. Some energy types might be particularly effective against certain objects, subject to GM discretion. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. The explosion creates almost no pressure. DESCRIPTION. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. DESCRIPTION. . Benefit (s): When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the air, deflecting the attack so the target takes no damage. These vapors automatically kill any living creature with 3 or fewer HD (no save). DESCRIPTION. Attempts to extinguish this fire use the spell’s save DC. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Sleeping creatures are helpless. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. The save DC for this spell is 10 + the scholar’s Wisdom modifier. 3. These variant skeletal champions gain Silent Spell as a bonus feat. Woedrinker. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. DESCRIPTION. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. You point your finger and determine the range (distance and height) at. He gains a +2 bonus on Bluff, Knowledge,. Your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. Duration instantaneous. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be. 283 School evocation []; Level arcanist 3, bloodrager 3, magus 3, occultist 3, sorcerer 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a ball of bat guano and sulfur) Effect Range long (400 ft. , scent; Perception +10. + 10 ft. 3rd level (none - too low to cast) 5th level: Avg Dam 17. (It does not count as an item worn around the neck for the purpose of determining. The baseline temperature in this climate ranges from 30º F in winter, to 60º F in spring and fall, and all the way up to 80º F in summer. Prerequisite (s): Point-Blank Shot, Precise Shot. A vampire spawn is CR 4. Heighten can further increase the DC and magic items, if any available. Casting Time 1 standard action. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. Damage is. Traditions arcane, primal Bloodlines elemental, phoenix Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena Cast [two-actions]. You must succeed on a ranged touch attack to damage your target. Duration 5 rounds or less; see text. The explosion creates almost no pressure. For 1 charge, you cast the 3rd-level version of the spell. Components: V, S, M (a tiny ball of bat guano. Attempt to magically wrest an item from the target. You just can't go wrong with this one. You can make the following spells permanent in regard to . You must succeed on a ranged touch attack with the ray to hit your target. PFSRD:Necklace of Fireballs. An angel possesses the following traits (unless otherwise noted in a creature’s entry). Fireball has always been the staple damaging spell for the conventional spellcasters in both Dungeons and Dragons and Pathfinder. Make no mistake, these duels can be just as deadly, but the rules surrounding them make. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. DESCRIPTION. (from the PFSRD) Fireball explicitly requires a saving throw for every. Area cone-shaped burst. DESCRIPTION. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. This ability functions only while the paladin is conscious, not if she is unconscious or dead. Anyone can use a ring. Summons swarm of bats, rats, or spiders. At level 20, this caster can strip immunity to fire, then deal (84d6+588)1. This bond can take one of two forms: a familiar or a bonded object. Augmented Spells. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 15d6) to every creature within the area. 5e Spell) PFSRD:Blistering Invective. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This material is published under the OGL 1. Only a rare few have charges—most magic rings are permanent and potent magic items. This bonus stacks with the bloodrager’s fast movement class feature, and applies under the same conditions and that feature. This spell makes the duration of certain other spells permanent. Deals 2d4 fire damage out to 10 ft. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. Frightening Tune (Sp): A bard of 14th level or higher can use his performance to cause fear in his enemies. Yeti CR 4. Fireball DC - 10 + 3 (spell level) + 6 (Int mod) + 4 (SF, GSF, Spell Perfection) for a total of 23. Components V, S. Craft Rod (Item Creation) You can create magic rods. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. To distinguish it, these items will have this notice. This material is published under the OGL 1. Get Organized! The following information is not official in terms of general campaign usage. PZO1110: Fly: Subject flies at speed of 60 ft. Saving Throw Reflex half; see text; Spell Resistance yes. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect. Each round of the fire dance, he rolls a Perform (dance or sing) check. Results will now sort by order of relevance, exact matches will be called out up top, and we've made some overall improvements to the speed of the engine. Unattended objects also take this damage. Darkvision 60 feet and low-light vision. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Fascinated. 5e Power) Brimstone Ball (3. Be it with steel or spells, duels are used to settle disputes in situations where a chaotic melee would be disruptive or even illegal. If more than one spell is given as a. Harmful Surge (Su) You can maximize a spell, but doing so damages you. Such is the path of the wizard. Benefit: Pick one spell when you choose this trait. Targets you and one touched creature per three levels. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Let's look at fireball (emphasis mine):. 3rd—fireball S, lightning bolt S. The spell uses one fire source, which is immediately extinguished. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Hydra (9-headed) Pyrohydra (5-Headed) Multiple angry snake-like heads rise from the sleek, serpentine body of this terrifying monster. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. The spell must be of a particular level, depending on the pearl. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. You blast your enemies with a searing beam of fire. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. That said, it's up to the GM. Brooch of Shielding. DESCRIPTION. Precise Shot (Combat) You are adept at firing ranged attacks into melee. I was browsing through the PFSRD today when I stumbled across this neat looking 4th-level Transmutation spell. Because moving diagonally covers more ground, you count that movement differently. Good Fortitude, Reflex, and Will Saves. but the rules are kind of iffy on it because fireball technically isn't legal potion fodder. A creature that occupies a square from. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. treat it like a freaking hand grenade. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1. Also note that many colored items are also links to the Paizo SRD. Beast. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The bolt begins at your fingertips. 95! Note: The download file is VERY LARGE so it may take some time to download. Additionally, select one of the following transmutation spells: bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, or owl’s wisdom. No. An elemental gem comes in one of four different varieties. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Creating a 5-foot-by-5-foot section of paper wall requires a full-round action. 3. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Any ally within 30 feet of the bard that has. Injury. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The explosion creates almost no pressure. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The fireball sets fire to combustibles and damages objects in the area. But it also says that "a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll: 12. Evasion. 9th - Intensified, Specialized Fireball is 11d6+22 (51). A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as. Fire giants wear sturdy cloth or leather. At 9th level, your energy resistance increases to 20. This spell creates a number of illusory doubles of you that inhabit your square. A line-shaped spell affects all creatures in squares through which the line passes. EFFECT. 0a. A lich retains all the base creature’s statistics and special abilities except as noted here. For example, if you cast this spell and followed. A creature that occupies a square from. PFSRD:Necklace of Fireballs. Unattended objects also take this damage. Paizo; Patreon; Reddit; Site Updates. (It does not count as an item worn around the neck for the purpose of determining. This necklace has 1d6 + 3 beads hanging from it. Pyrotechnics. Area a 30-ft. Aura strong abjuration; CL 15th; Weight —; Price varies; Spell resistance 13 +2 bonus, Spell resistance 15 +3 bonus, Spell resistance 17 +4 bonus, Spell resistance 19 +5 bonus. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. This deals 1d6 points of damage per caster level (maximum 20d6). 5 per fireball (a five foot fireball), and cast two fireballs a turn. Alignment: Any evil. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. A roaring blast of fire. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Area: 20-ft. Since a javelin is not designed for melee, you are treated as non-proficient with it and take a –4 penalty on attack rolls if you use a javelin. Whistle. A rare few are metal, glass, or even ceramic, but these are quite exotic. At 1st level, wizards form a powerful bond with an object or a creature. This material is published under the OGL 1. A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. It just targets a square. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. That's one of the largest area of effect spells I've seen. Humans, elves, half-elves, and half-orcs have an unencumbered speed of 30 feet. He gains a +2 bonus on all Diplomacy checks, which increases to +4 if being utilized against another undead creature. The DC to correctly identify and understand an unknown technological object. For every size category of the target above Medium, reduce the distance pushed by 5. Fireball. Saving throws and opposed rolls are not affected, nor are spells without random variables. EFFECT. Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size. + 5 ft. These strands trap those caught in them. An old or older silver dragon is surrounded by an aura of cold. EFFECT. I was trying to show someone and can't find it today. DEFENSE. Faith traits focus on his religious and philosophical leanings. 2nd—acid arrow, darkness S, ghoul touch, gust of wind S. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Each arcane school gives the wizard a number of school powers. ) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. It can melt metals with a low melting point, such as lead. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. Source PPC:DTT. DESCRIPTION. A target takes 8d6 fire damage on a. + 40 ft. Twin Eidolon (Su) At 20th level, a summoner and his eidolon share a true connection. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. You could make a case that a ranged touch attack roll (against, say, the eye holes in a. Click here for details!Heatstroke. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. Magical fires are not extinguished, but a creature of the fire subtype used as the source takes 1 point of damage per. If the attacker can see invisible creatures, the. If the mudball hits, the target is blinded. If you see any page that contains PFSRD material and does not show this license statement,. The fire lord is both a warrior and a wielder of fire magic, blending the arts of swordplay, archery and scorching fire upon the battlefield. Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. School conjuration (); Level alchemist 6, bard 6, cleric 6, druid 5, inquisitor 6, witch 6 Components V, S, M/DF (a lump of charcoal) Duration instantaneous or 1 hour/level (D). A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). DESCRIPTION. line, that can change each round. Immunity to acid, cold, and petrification. Upon casting this spell, you target a living creature that has –1 or fewer hit points. Immunity to fire and poison. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. Fireball is an area of effect spell. Duration 5 rounds or less; see text. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. What if the 12. Blessings (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Duration instantaneous. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. These are all the relevant stats to him.